WARHAMMER 40K

FEB 1- 40k tournament- 60 slots

BAO rules
1850 point limit.


2 Detachments Total, 1 of which must be a CAD, or faction specific detachment (listed in the codex)
Warlord: Your Warlord may be chosen from any of your detachments per the BRB.
1-CAD/Faction Detachment: Ork Horde or Great WAAGH!
Detachments may be produced from a maximum of one Codex / Codex Supplement
Example – You may not selectively include units within one Combined Arms Detachment from both Codex: Tau and Codex Supplement: Farsight Enclaves, despite them being within the same Faction per the Detachment creation rules in the 40k Rulebook.
Exception – Units that are added to various Factions by means other than the primary or supplemental Codex are exceptions (i.e., Dataslate Characters, Forgeworld 40K approved units where they are permitted, etc.).
Codex Supplements will be considered their own Faction, ie. Farsight Enclave, Black Legion, Crimson Slaughter, Militarum Tempestus and Legion of the Damned, etc.
In the case of a Forge World unit having a profile in a Forge World book and Codex or Codex Supplement, the rules in the Codex or Codex Supplement are always used.
0-1 Allied Detachment
Come the Apocalypse allies will not be allowed for the BAO 2014.
Your Allied Detachment may be the same faction as your CAD.
0-1 Formation
See the Black Library for examples of Formations.
No Fortification or Apocalypse Formations will be allowed.
0-1 Fortification chosen from the following list. All of the rules may be found in the Stronghold Assault supplement. No Fortification Formations or upgrades from pg. 18of the Stronghold Assault book will be allowed with the exception of the Battlements & Battlefield section.
Aegis Defense Line
Fortress of Redemption
Imperial Bastion
Promethium Relay Pipes
Skyshield Landing Pad
Void Shield Generator
Firestorm Redoubt
Vengeance Weapons Batteries
0-1 Lord of War
All of the rules for Lords of War available at the BAO 2014 may be found in the Escalation, Apocalypse and Imperial Armor: Apocalypse supplement with the updated rules found in the BRB in effect (such as the new D Weapon rules). Players are required to have the actual LoW model to use them. Exceptions will only be made for exceptional conversions. What constitutes an exceptional conversion is determined at the sole discretion of the Tournament Organizers. Send pictures of your model in advance if you have any doubts.
Please note, the Impending Doom (+1 to Seize the Initiative for a player facing a LoW who does not have one), and Through Attrition, Victory (+1 Victory Point for every 3 Hull Points or Wounds done to a LoW, counted towards the secondary mission) special rules will be in effect if either player in a given game has a Lord of War.
A LoW may be chosen from the following list.
All of the Baneblade chassis vehicles except for the Hellhammer (and Traitor’s Bane variant) and Stormsword, which are not allowed for the BAO 2014.
Crassus Armored Assault Transport
Gorgon Heavy Transporter
Minotaur Artillery Tank
All Macharius chassis vehicles.
All Malcador chassis vehicles except the Malcador Infernus which is not allowed for the BAO 2014
Valdor Tank Hunter
Marauder Bomber (may not take Hellstorm bombs)
Maurader Destroyer
Fellblade
Cereberus Heavy Tank Destroyer
Thunderhawk Transporter
Greater Brass Scorpion of Khorne
Obelisk
Ghazgkull Thraka
Stompa
Gargantuan Squiggoth
Kustom Battle Fortress
Kill Krusha Tank
Kill Blasta
Cobra
Scorpion
Lynx with Pulsar (but not with Sonic Lance)
Tiger Shark (Escalation version)
Orca Dropship
Barbed Hierodule
40K Tournament Format
Every scenario has a total of 10 possible points.
Whoever has the most points at the end of the game, wins. Equal points is a tie.
The tournament is W/L/D format, with accumulated points used to determine standings within a given final bracket. For example, if you end the event with a 4-2 record, you will be ranked within that bracket according to how many battle points you accumulated throughout the event. The official scoring is 1,000pts for a win, 500pts for a tie and then accumulated points within the game. So, a player with a 4-2 record who accumulated 6 points in each of his 6 games would end with a final score of (4,036 points). We score it this way so that the W/L/D record trumps accumulated points, but points earned throughout the tournament matter in determining your precise ranking in the event.
Pairings are Swiss style, based on strength of schedule.

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